Presents powerful intuitive and visual controls for digital images, tools for synthesizing impressive two-dimensional and three-dimensional animation.
ZBrush sets the industry standard for digital sculpture. Its features allow you to use customizable brushes to shape, texture, and paint virtual clay in a real-time environment that provides instant feedback.
When you use ZBrush, you’ll be working with the same tools that are used by film studios, game developers, toy/collectors, jewelry designers, car/aviation designers, illustrators, and artists around the world.
Pixologic ZBrush is the perfect choice for a 3D artist. Create objects of any complexity, design textures and shapes with a rich set of tools. Now even a standard object can become a work of art: all thanks to the wide possibilities of transformation and special detailing technology to represent the most ordinary object in various variations.
Now any point of a three-dimensional object is not just a set of coordinates. In Pixologic ZBrush, it has not only information about its location in space, but also orientation, and the parameters of the material that was used to create this model element are assigned to it. A designer can literally “paint” objects by hatching with a given depth.
Tired of manually drawing all the shadows and reflections? No need to worry about it anymore, ZBrush will do everything on its own.
ZBrush functions:
Sculptris PRO
A dynamic tessellation workflow that allows you to ignore polygon distribution constraints and simply sculpt! Sculptris Pro allows you to start with any shape or model, whether it has ten polygons or ten thousand. Absolutely no need to worry about having enough polygons to capture parts.
Essentially, Sculptris Pro helps you sculpt more detailed characters without thinking about resolution. There is no need to mask areas and subdivide them locally. As you sculpt, you can get to the point where you split your grid or DynaMesh when you need to get more details. This can be done while you add clay. Perhaps after you’ve added new geometry with some of the new deformers. Or simply, when you detail the surface of your mesh.
Project Primitive
A unique deformer that offers a new way to combine several parts of geometry. Use a few primitives to change the shape of the grid, cut it, build from a different grid, and more.
Polygroupit
A whole new way to create polygonal groupings. PolygroupIt accurately evaluates the surface of the model in real time, generating intelligent groupings at the touch of a button. You can delete, add, copy and paste and even use PolyPaint.
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